Rules and Settlement Policy for Sports and Esports Betting
1. General Provisions
1.1. All bets are accepted in accordance with these Rules.
1.2. A bet is considered accepted after the transaction is registered on the blockchain.
1.3. All bets are settled based on official results confirmed by official sources (federations, leagues, tournament organizers).
1.4. In case of data discrepancies, priority is given to the official broadcast/source as defined by the feed provider.
1.5. A bet may be voided and refunded to the user if incorrect information is detected from the data provider, including but not limited to: erroneous odds, incorrect market status, inaccurate event start time, or incorrect names of teams and/or tournaments.
1.6. Postponed and suspended events which are not played/finished within the same day of their original starting times could be canceled and bets refunded.
Football
General Rules for Football
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Match postponed or cancelled If a match has not started or is cancelled and not played within 48 hours from the original scheduled time, all bets are voided and refunded at odds of 1.00.
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Match interrupted after kick-off If a match is interrupted after starting and not resumed within 48 hours, all bets are voided, except for those markets whose outcome has already been unambiguously determined (e.g., number of corners or result of the first half).
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Duplicate bet Duplicate identical bets may be voided, and such bets are refunded at odds of 1.00.
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Player Props Unless stated otherwise, player specials are settled as void, if the player is not in the starting lineup, or if the bet is placed during Half Time and the selected player does not participate in the second half. Bets are settled on the result at the end of 90 minutes play. Extra time or penalty shoot outs do not count unless otherwise stated.
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Number of cards in match Settlement will be made with reference to all available evidence only offered by our providers to cards shown during the scheduled 90 minutes play. Yellow card counts as 1, red card counts as 2. Second yellows are not considered for settlement purposes. Maximum card count per player is 3. Any card shown after the full time whistle has been blown will be disregarded. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined. Cards received by substitutes (players sitting on the bench) will not be counted as well as cards received by players who have been substituted, saw the card after they left the pitch and no longer participate in the game. Cards shown to head coaches and team’s technical staff do not count. Cards given during the halftime break will be counted towards the 2nd Half’s stats given the fact that anyone who was shown a yellow card in the break will continue participating in the game and will not be substituted before the 2nd Half starts.
Full-Time Markets
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Full-Time Result All match markets are based on the result of 90 minutes play (also referred to as Full-Time and normal time) unless otherwise stated. This includes any time added by the referee for injuries or other stoppages. This does not include extra time, or time allocated for a penalty shoot-out. The only exception to this rule is in relation to Friendly matches, which are not under any governing association, where all match markets will be settled based on the actual result when the game finishes (excluding any extra time), irrespective of whether the full 90 minutes is played, and Beach Soccer where markets are specifically settled on 36 minutes play only.
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1X2 (Match Result) — Settled based on the result at the end of regular time (90 minutes + injury time), excluding extra time and penalties.
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Double Chance — The bet wins if one of two outcomes occurs: 1X (home win or draw), 12 (home or away win), X2 (away win or draw).
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Total Goals (Over/Under) — Settled based on the total number of goals scored in regular time.
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Handicap Goals — A virtual advantage or disadvantage is applied to one of the teams; the outcome is determined after adjusting the score accordingly.
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Both Teams to Score — Settled as “Yes” if both teams score at least one goal during regular time.
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Individual Total — Bet on the total number of goals scored by a specific team.
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Total Even — Settled as “Yes” if the total number of goals is even (e.g., 0, 2, 4).
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Total Corners — Total number of corners taken in the match.
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Handicap Corners — Corners are adjusted using a virtual advantage/disadvantage; the winner is determined after applying the handicap.
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Half With Most Goals — Which half (1st or 2nd) had more goals.
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Full-Time Result & Total — Combined bet: match result + total goals over/under.
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Who Scores First — Settled on the team that scores the first goal.
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Both Teams to Score & Full-Time Result — Combination of both teams scoring and 1X2 outcome.
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Both Teams to Score & Total Goals — Combination of both teams scoring and total goals over/under.
First Half Markets
- Settled identically to full-time markets but only based on events in the first half of the match.
Second Half Markets
- Settled identically to full-time markets but only based on events in the second half of the match.
Basketball
General Rules for Basketball
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Overtime All full-game markets are settled including overtime unless explicitly stated otherwise.
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Match cancelled or not started If the match is cancelled or does not start and is not played within 48 hours from the original start time, all bets are voided.
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Match interrupted If the match is interrupted after starting and not completed within 48 hours, all bets are voided except for those markets where the outcome has already been determined (e.g., total points exceeded).
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Duplicate bets Identical bets placed on the same market and outcome may be voided and refunded at odds of 1.00.
Full-Game Markets
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Winner — Bet on the team that wins the game including overtime.
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1X2 — Bet on home win, draw, or away win during regular time (excluding overtime).
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Handicap — Points are added/subtracted from a team’s score; winner is determined after applying the handicap.
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Total — Total number of points scored in the game.
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Total Even — Settled as “Yes” if the total number of points is even.
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Individual Total — Total points scored by one of the teams.
1st Half Markets
- Settled the same as full-game markets but only consider points and events in the first half.
X Quarter Markets
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X = specific quarter (1st, 2nd, 3rd, or 4th).
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All quarter-specific markets are settled based solely on events in the selected quarter.
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Quarters must be completed for bets to stand. If a quarter is interrupted and not resumed within 48 hours, all bets on that quarter are voided.
Ice Hockey
General Rules for Ice Hockey
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Regular time only Unless explicitly stated otherwise, all bets are settled based on the result at the end of 60 minutes of regular time (including injury time, excluding overtime and shootouts).
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Match not started or cancelled If a match does not start or is cancelled and not played within 48 hours from the scheduled time, all bets are voided.
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Match interrupted If the match is interrupted and not resumed within 48 hours, all bets are voided except for those whose outcomes have already been clearly determined (e.g., total goals exceeded, 1st period completed).
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Period-specific bets Settled only if the corresponding period is fully completed.
Full-Game Markets
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1X2 — Result after 60 minutes (draw possible).
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Double Chance — Combination of two out of three possible outcomes in regular time (1X, 12, X2).
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Total — Total number of goals scored by both teams in regular time.
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Handicap — Result adjusted by a virtual goal difference.
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Individual Total — Total goals by a specific team.
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Individual to Score — Will a specific player score.
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Both Teams To Score — Settled as “Yes” if both teams score at least once.
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Who Scores First — Settled on the team that scores the first goal.
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Total Even — Total number of goals is even.
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1X2 + Total — Combined bet: outcome of the match + total over/under.
X Period Markets
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X = 1st, 2nd, or 3rd period.
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All markets apply only to events occurring within the specified period.
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Period must be completed for bets to stand. If the period is interrupted and not resumed, all bets on that period are voided.
Volleyball
General Rules for Volleyball
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Match not started or cancelled If the match is not played or is cancelled and not resumed within 48 hours of the scheduled time, all bets are voided.
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Match interrupted If the match is interrupted after starting and not resumed within 48 hours, all bets are voided, except for those where the result is already determined (e.g., total points exceeded, completed sets).
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Change in match format If the structure of the match is changed (e.g., played to 2 sets instead of 3 or 5), all bets are voided unless the result of the market is unaffected or already determined.
Full-Game Markets
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Winner — Bet on the team that wins the match.
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Total Points — Total number of points scored in the match by both teams.
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Handicap Points — One team is given a virtual points advantage or disadvantage.
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Total Sets — Total number of sets played in the match.
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Handicap Sets — One team is given a virtual set advantage or disadvantage.
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Total Even Points — Bet on whether the total number of points in the match is even.
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Individual Total Points — Total points scored by a specific team.
1st Set Markets
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All rules for full-game markets apply similarly but refer only to the first set.
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The first set must be completed for bets to stand.
Handball
General Rules for Handball
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Regular time only Unless explicitly stated otherwise, all bets are settled on the result at the end of 60 minutes of regular time, excluding overtime.
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Match postponed or not started Bets remain valid for 24 hours from the original scheduled start time. If the match is not played within that period, all bets are voided and refunded at odds of 1.00.
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Match interrupted If the full 60 minutes are not played, all bets are void, except for those markets whose outcome has already been unambiguously determined (e.g., a completed first half).
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Change in match format If the scheduled length of the match is changed, all bets are void unless the outcome of the market has already been determined.
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Settlement source Bets are settled using the official score provider or the statistics published on the official competition website.
Outright Markets
- All tournament markets are settled on completion of the competition, and bets stand whether or not the selection takes part, unless stated otherwise.
Full-Game Markets
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Match Result (1X2) — Home win, draw, or away win at the end of 60 minutes of regular time, excluding overtime.
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Handicap — A virtual goal advantage or disadvantage is applied to one of the teams; the outcome is determined after adjusting the score. Settled on 60 minutes of play, excluding overtime unless stated otherwise. If the length of the match is changed, bets are void unless the outcome has already been determined.
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Total Goals (Over/Under) — Total number of goals scored by both teams in 60 minutes of regular time, excluding overtime unless stated otherwise. On whole-number lines, bets are void and refunded at odds of 1.00 if the total is exactly equal to the line. If the length of the match is changed, bets are void unless the outcome has already been determined.
Half Markets
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Settled identically to full-game markets, but based only on events occurring in the relevant half.
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The half must be completed for bets to stand, unless the outcome of the market has already been determined.
In-Play Markets
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The match must be completed for in-play bets to stand, unless the outcome of the market has already been determined.
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All in-play bets exclude overtime, except for markets explicitly settled after overtime (e.g., “To Qualify”, “To Win after Overtime”, “To Lift the Trophy”).
Boxing
General Rules for Boxing
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Fighter withdrawal or replacement If a fighter is replaced or does not enter the ring, all bets are voided and refunded at odds of 1.00.
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Fight not started or cancelled If the fight is not held as scheduled and is not rescheduled within 48 hours, all bets are voided.
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Fight interrupted If the fight is stopped due to injury, disqualification, or other official reasons, bets are settled based on the official decision.
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Settlement source Bets are settled according to the official result announced by the referee or athletic commission, including:
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KO (Knockout)
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TKO (Technical Knockout)
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DQ (Disqualification)
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Decision (Unanimous, Split, or Majority)
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Technical Decision
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Draw or No Contest
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Markets
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Winner — Bet on which fighter wins the match by any official method.
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Fight to Go the Distance — “Yes” if the match goes through all scheduled rounds and ends with a judges’ decision.
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1X2 — Includes draw as a possible outcome (used only in regular-time decisions).
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Total Rounds — Number of full rounds completed. If a fight ends during a round, that round is not counted as completed (e.g., KO at 1:59 of Round 5 = only 4 full rounds completed).
MMA
General Rules for MMA
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Fighter withdrawal or replacement If a fighter is replaced or does not enter the octagon, all bets are voided and refunded.
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Fight not started or cancelled If the fight is cancelled or not held within 48 hours of the scheduled time, all bets are void.
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Fight interrupted or stopped If the fight ends due to injury, disqualification, or referee stoppage, all bets are settled based on the official result at the time of stoppage.
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Settlement source The official result published by the athletic commission or event organizer is used to settle all bets.
Markets
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Winner — Bet on which fighter wins the match by any official method.
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Fight to Go the Distance — “Yes” if the match goes through all scheduled rounds and ends with a decision by the judges.
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1X2 — Includes draw as a possible result if the fight ends without a winner.
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Total Rounds — Number of full rounds completed. For the purposes of this market, a round is considered complete once half of its time has elapsed and the fight is ongoing.
Rugby (Union and League)
General Rules for Rugby
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Match not started or cancelled If the match is not played or is cancelled and not held within 48 hours of the original start time, all bets are void.
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Match interrupted If the match is interrupted after starting and not resumed within 48 hours, all bets are void, except for those markets whose outcomes have already been determined (e.g., 1st half bets).
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Extra Time Unless explicitly stated, all bets are settled based on the result at the end of regular time only (excluding extra time).
Full-Game Markets
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1X2 — Home win / Draw / Away win at the end of regular time.
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Winner — Which team wins the match (draw excluded unless explicitly included).
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Total Points — Total number of points scored in the match by both teams.
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Handicap Points — One team is given a virtual points advantage/disadvantage; result is adjusted accordingly.
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Individual Total Points — Total number of points scored by a specific team.
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Total Even — Whether the combined total number of points is an even number.
1st Half Markets
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All bets are settled based only on the events in the first half of the match.
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The first half must be completed for these bets to stand.
American Football
General Rules for American Football
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Minimum play time requirement A game is considered official for settlement purposes if at least 55 minutes of play have occurred. If this threshold is not met and the game is not completed within 48 hours, all bets are void, except those already determined.
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Match postponed or cancelled If the game is not played within the same NFL week (Thursday to Wednesday), bets are void.
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Player participation requirement For bets on individual players, the player must participate in at least one play during the game. If not, bets on that player are void.
Markets
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Winner (Moneyline) — Team that wins the game, including overtime.
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Total (Over/Under) — Total combined points scored by both teams, including overtime.
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Handicap (Spread) — One team is given a points advantage or disadvantage; result adjusted accordingly, overtime included.
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Individual Total — Points scored by a single team, including overtime.
Baseball
General Rules for Baseball
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Official game requirement A game is considered official for settlement if at least 5 innings are completed (or 4.5 innings if the home team is leading). If this condition is not met and the game is not resumed within 48 hours, all bets are void.
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Pitcher participation (for pitcher-specific markets) The listed starting pitcher must throw at least one pitch. If not, all pitcher-related bets are void.
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Player markets For bets on individual batters, the player must have at least one official plate appearance for the bet to stand.
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Game interruption If a game is suspended and resumed within 48 hours, bets stand and are settled based on the final result. If the game is not resumed, all bets are void unless already determined.
Markets
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Winner (Moneyline) — Team that wins the game, including extra innings.
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Total Runs (Over/Under) — Combined total runs scored by both teams.
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Run Line (Handicap) — One team is given a virtual run advantage/disadvantage (typically ±1.5 runs).
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Team Total — Runs scored by an individual team.
Table Tennis
General Rules for Table Tennis
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Player withdrawal before match If a player does not start the match (walkover), all bets are void.
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Match interrupted If the match starts but is not completed within 36 hours, all bets are void, except for those markets whose outcomes have already been unambiguously determined.
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Retirement or disqualification If a player retires or is disqualified after the match has started, all bets are void unless the market has already been settled (e.g., 1st set winner).
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Settlement source Official result as confirmed by the tournament organizers is used for settlement.
Markets
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Winner — Player who wins the match, regardless of the final score.
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Handicap Points — One player is given a points advantage/disadvantage across the entire match.
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Handicap Games — Virtual adjustment of games won across the match.
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Total Points — Combined total points scored by both players.
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Total Even Points — Whether the total points scored in the match is an even number.
Tennis
General Rules for Tennis
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Player withdrawal before the match If a player withdraws before the match starts, all bets are void.
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Match interrupted If the match starts but is not completed, all match bets are void. Bets on completed sets or games remain valid and are settled.
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Change in match format If the format of the match is changed (e.g., best of 5 sets becomes best of 3), all bets are void unless the outcome of the market has already been determined.
Markets
Full Match
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Winner — Player who wins the match.
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Total Sets — Total number of sets played in the match.
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Handicap Sets — Virtual advantage/disadvantage applied to sets won.
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Total Games — Total number of games played across the entire match.
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Handicap Games — One player is given a game handicap; the winner is determined after applying the adjustment.
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Individual Total Games — Number of games won by a specific player.
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Total Even Games — Whether the total number of games in the match is even.
1st Set / 2nd Set
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All markets are settled the same as for full match markets, but based only on the games and points played in the corresponding set.
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The set must be completed for any related bets to stand.
Snooker
General Rules for Snooker
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Match must begin Both players must take at least one shot each for bets to stand. If neither player takes a shot, all bets are void.
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Match not completed If both players have taken a shot and an official winner is declared, match betting is settled on the official result; all other markets are void unless their outcome has already been determined. If the match starts but no winner is declared, all bets are void unless the outcome has already been determined.
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Retirement or disqualification If a player retires or is disqualified, handicap, frame and total frames bets are void.
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Change in match format If the scheduled number of frames is not completed, is changed, or differs from the number offered at the time the bet was placed, affected bets are void.
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Re-racks If the outcome of a market had already been determined before a re-rack, it is settled on the original frame. Otherwise, it is settled on the re-racked frame, and points scored before the re-rack are disregarded.
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Settlement source Official result as confirmed by the tournament organizers is used for settlement.
Markets
Outright
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Ante-Post — Bets on a player who fails to qualify for the tournament are settled as losers.
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Outright Winner — Bets stand whether or not the player takes part in the tournament.
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Group Betting — Bet on the best-placed player within a named group. If any player in the group withdraws before the group’s play begins, all bets are void.
Match
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Match Winner — Player who wins the match, regardless of the final frame score.
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Tournament Match Bets (Tie No Bet) — Bet on which of two players progresses further in the tournament. If both are eliminated at the same stage, bets are void.
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Handicap Frames — One player is given a virtual frame advantage or disadvantage; the winner is determined after applying the handicap.
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Total Frames (Over/Under) — Total number of frames played in the match.
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Frame Betting (Correct Score) — The exact number of frames won by each player.
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Race To — The first player to reach a stated number of frames. Either player must reach that total for bets to stand.
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Who Wins the Rest of the Match — The match must be completed for bets to stand; otherwise, all bets are void.
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Match Trebles — Settled on the match result, the winner of the first frame, and the highest break of the match combined. A tie for the highest break is settled as a loser.
Sessions and Frames
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Session and Mini-Session Markets — All frames designated for the session must be completed within the match for bets to stand. For revised match betting, one frame of the following session must be completed.
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Next Frame Total Points — Total points scored in the next frame. Points scored before a re-rack are disregarded unless the outcome had already been determined.
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Next Frame Highest Break — The highest break made in the next frame. Points scored before a re-rack are disregarded unless the outcome had already been determined.
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First Legally Potted Colour — Settled on the first colour ball legally potted in the frame. Colours potted as part of a foul do not count.
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Player to Pot First Red — Settled on the player who legally pots the first red. A red potted in the course of a foul (e.g., where the white is also potted) does not count, and the market remains open until a red is legally potted.
Breaks and Centuries
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Highest Break — The highest break made in the match. Ties are void unless a price was quoted for the tie.
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Player Match Centuries / Total Match Centuries — Number of breaks of 100 or more made by a player or in the match. If the scheduled number of frames is not completed, bets are void unless the outcome has already been determined.
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Will There Be a 50+ Break / 100+ Break — If a frame starts but is not completed, all bets are void unless the outcome has already been determined.
Cricket
General Rules for Cricket
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Match not started or cancelled If the match is not played or is cancelled and not completed within 48 hours, all bets are void unless the outcome of the market has already been determined.
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Match interrupted or reduced overs If a match is shortened due to weather or other external factors, bets are settled based on the official result, including any adjustments made under methods such as the Duckworth–Lewis–Stern (DLS) system.
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Tied matches and super overs If a match ends in a tie and is decided by a super over, bets on the winner market are settled based on the super over outcome, unless stated otherwise.
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Abandoned match If no ball is bowled, all bets are void.
Markets
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Winner — Team that wins the match, including by super over or DLS method.
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Total Runs — Total runs scored in the match or by a team (market-specific).
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Handicap Runs — One team is given a virtual run advantage/disadvantage.
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Top Batsman / Bowler — Player with the highest score or most wickets (requires player to participate).
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Total Wickets — Total number of wickets fallen in the match.
Formula 1
General Rules for Formula 1
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Settlement source All race markets are settled on the Preliminary Race Classification published by the FIA at the end of the race. Qualifying and practice markets are settled on the corresponding Preliminary Classification. These documents are published on the FIA website.
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Subsequent enquiries and penalties Enquiries, disqualifications, or penalties applied after the relevant classification is published do not affect settlement.
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Race abandoned If a race is abandoned and no official result is declared by the FIA, all bets are void.
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Driver and team All markets are based on drivers competing for the team shown alongside their name. If a driver changes team before the start of the race, all bets on that driver are void.
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Non-starters Unless stated otherwise, markets stand whether or not a driver takes part. Where a market requires a driver to be classified as a starter, bets are void if the driver does not start.
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Dead heats Where two or more drivers cannot be separated (e.g., retiring on the same lap), dead-heat rules apply.
Markets
Championship and Race Outright
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Championship Betting — Settled on the points accumulated at the end of the final race of the season. If competitors are tied, the official FIA ranking determines the winner.
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Race Winner / Winning Car — The driver or car that wins the race.
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Winning Nationality — Settled on the nationality of the race winner, as defined by the FIA.
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Highest Scoring Constructor — Bets stand if the competitor starts the race, and are void if the competitor does not start.
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Dual Forecast — The two drivers to finish in the first two positions, in either order. If any named driver does not start, all bets including that driver are void.
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Best of the Rest / Betting Without — Only the drivers named in the market are taken into account for settlement.
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Group Betting — The best-placed driver in a named group. If at least one driver in the group is classified, the highest placed wins. If none are classified, the driver completing the most laps wins. If several retire on the same lap, dead-heat rules apply.
Finishing Position
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Podium Finish / Top 4 Finish / Top 6 Finish / Points Finish — Whether the named driver finishes within the stated positions.
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Not To Finish In The Points — A driver classified as a Did Not Finish (DNF) counts as a winning selection.
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Double Podium / Double Top 6 / Double Points Finish — Both drivers must be classified as starting the race. If either does not start, the respective bets are void.
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To Be Classified / Not To Be Classified / Both Cars Classified — The driver must be classified as starting the race, otherwise bets are void.
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First Driver Retirement / First Constructor Retirement — The order of retirement is determined by the lap on which each driver retires. Bets on a driver who does not start are void. If several retire on the same lap, dead-heat rules apply.
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Handicap Betting — A handicap is applied to each driver’s race time, and the best adjusted time wins. Bets stand on non-runners. A driver who competes but does not finish is settled as a loser. If no driver completes the official race distance, all bets are void. Ties are settled under dead-heat rules, and penalties applied after classification are ignored.
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Winning Margin — The gap between the first and second placed drivers. If no driver completes the official race distance, all bets are void.
Qualifying and Practice
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Fastest Qualifier / Fastest Qualifying Car — If the final qualifying session does not take place, settlement is based on the official starting grid formed by the FIA. Grid position penalties are not taken into account.
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Fastest in Qualifying Session 1 / Session 2 — Only times set in the named session count. If the session does not take place, all bets on it are void.
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To Reach Qualifying Session Three — Whether the named driver progresses to the third qualifying session.
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Match Betting (Qualifying) — Both drivers must complete at least one timed lap, otherwise bets are void. The driver progressing to the furthest session wins; if both reach the same session, the faster time wins.
In-Race
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Match Betting (Race) — Both drivers must be classified as starters. If neither finishes, the driver completing more full laps wins. If both complete the same number of laps, bets are void.
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Fastest Lap — Settled on the official FIA classification. Only laps set during the race count.
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Leader After Lap 1 / Lap 5 / Lap 10 — The driver leading as they cross the start/finish line at the end of the stated lap. If the race does not complete that lap, all bets are void.
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Will There Be A Safety Car? — The deployment of a Virtual Safety Car (VSC) is settled as “No”. A race starting behind the Safety Car or under a VSC is not treated as a Safety Car period.
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Driver Hattrick / Team Hattrick — Requires the driver to set the fastest qualifying time, win the race, and record the fastest lap of the race.
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Race Winner & Fastest Lap — The named competitor must both win the race and record the fastest lap.
Esports (CS2, Dota 2, LoL)
General Rules for Esports
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Match not played or cancelled If a match is cancelled or not started and not played within 48 hours of the original start time, all bets are void.
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Match interrupted or forfeited If a match begins but is not completed, bets are void unless the outcome of the market has already been clearly determined (e.g., 1st map winner).
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Remake or chronobreak If a round or game is restarted (e.g., technical remake), markets already settled remain valid; unsettled markets are void unless explicitly replayed in full.
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Format change If the match format is changed (e.g., from Best of 3 to Best of 1), all bets are void unless already settled.
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Overtime and tie-breaks Overtime is included in bet settlement only if stated (e.g., “including OT”).
Markets
CS2
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Winner (Match or Map) — Winner of the full match or specific map.
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Total Maps — Total number of maps played.
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Total Rounds — Total rounds played on a given map.
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Handicap Rounds — Round handicap applied to one team for map-specific markets.
Dota 2
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Winner (Match or Map) — Team that wins the full match or specific map.
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Total Maps — Number of maps played in the match.
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Handicap Maps — Virtual map advantage/disadvantage applied to a team.
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Total Kills — Total hero kills in a map.
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Handicap Kills — Virtual kill handicap applied to one team in a map.
LoL (League of Legends)
- Winner (Match or Map) — Team that wins the match or the specified map.
Additional Provisions
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Official sources and results All bets are settled based on official data from the event organizer, federation, or tournament platform. In the case of discrepancies, the feed provider’s officially designated source prevails.
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Errors and corrections Bets may be voided if placed on markets with clearly incorrect odds or status due to technical or data feed errors.
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Data provider responsibility If a market is affected by incorrect information (e.g., wrong start time, wrong team or player names, mislabelled tournament), bets may be cancelled and refunded.
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Duplicate bets The bookmaker reserves the right to cancel identical bets placed on the same market if considered accidental or erroneous.
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Suspicious or manipulated events If there is evidence of match-fixing, manipulation, or other violations of sports integrity, the operator may withhold settlement pending investigation, or cancel all related bets.
Last updated on September 12, 2026