Determines if a game is pending resolution after completion. Returns true if the game is in the Live state but has exceeded the expected resolution window (100 minutes after start).
Usage
import { getIsPendingResolution, GameState } from '@azuro-org/toolkit'
const isPending = getIsPendingResolution({
state: GameState.Live,
startsAt: gameData.startsAt,
})Props
type GetIsPendingResolutionParams = {
state: GameState
// unix timestamp in seconds
startsAt: string
}Return Value
boolean